The view from the observation deck Surface In the Solstice Route, Rue and Niko have a long discussion in this room about taming and the Entity before another outbreak of squares forces them go back inside. This room loops back to a staircase that returns to the countdown room. By continuing to walk along here, Niko initiates a conversation with the player about where they live, and will ask where the player lives. Here, Niko can observe a large portion of Refuge, as well as pink water reflecting it while pensive music plays. In the center is an empty pot where Niko can place and tend to the corn kernel left behind by Maize. Small pools of phosphor in the ground form the lightbulb emblem. The main Refuge generator is located in this room, and is guarded by a robot.Īlthough called the Garden, there are no visible plants in this area. The tape, if interacted with, can be used on the magnetized (?) button or you tried to prevent it from collapsing. A nearby note explains they can be used, but they are glued in place to prevent theft. In the office, a stapler and an tape dispenser are adhered to a desk. Viewing this scene unlocks the "Pancakes" achievement. Going here when Niko is hungry and talking to Ling will play a cutscene where Niko confesses their worries about the sun and their home world. The cafe consists of tables and chairs, a coffee machine and Ling. One of the fridges will have the magnets on it, which are needed to recreate the elevator button. South from the left-most apartments, a large room with bookshelves, a small coffee machine, fridges and an NPC with a TV as a head can be found. This room also has sinks that can be used to refill the empty tube.Ī map of the room with the bookshelves and fridges Talking to Mason after placing the kernel of corn in the garden pot will give the item dirt. Mason can be found in the sixth room, as well as many different types of plants. Riding and dismounting the roomba awards the Steam achievement We Ride At Dawn. If Niko exits the room while on the roomba, they will stop riding it. The fifth room contains a roomba, and upon interacting with it, the player can tell Niko to ride it, which can be done infinitely. This room also has many chewed up or completely eaten potted plants, presumably eaten by the ram. They explain that things are very different compared to the Glen and how they miss it. The fourth room contains a ram named Betsy and a citizen of the Glen that has recently moved to the city. They mention taming, but are unable to explain it to Niko. The girl will iterate that her parents are never home and that she doesn't mind, as she has the robot to keep her company. After being asked about many settings, Niko decides not to play. Upon interacting with the robot, they will ask Niko if they want to play a game. The third room contains another robot and a young girl. This room also contains a penguin plush, which, when talked to, will deliver a warbled "hello". Upon interacting with her, no dialogue will appear, instead showing a long line of ellipses. In the second room resides a sad young lady. The room with the sad girl and the penguin plush The first room contains a robot that will scan Niko, and upon finding no suspicious activity, set their threat level to low but will warn Niko that they are monitoring them. This location has many separate rooms as well as a hallway. When Niko arrives here, they will meet the Lamplighter who will tell them that the elevator isn't working because the button that displays "GROUND" is missing. The robot will not allow Niko to pass into the Garden unless they carry the kernel from which Maize can be reborn. Upon arrival, Niko will be greeted by a robot who informs them that they cannot pass further unless they are holding a seed, in which case the robot grants them access to the garden.Ī giant robot is stationed before the T-intersection connecting the Glen entrance to the Elevator deck and the Garden. The catwalks are the first part Niko must go through and the higher part of the Refuge.
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